Tag Archives: design

The Can of Worms


Unfortunately this week we opened a large can of worms. After a few hours of playing I was able to bust the 64bit limit of All In’s scoring system… again. Can of Worms (at least in our office) are the … Continue reading

Posted in Designer Diary | Tagged , , | Leave a comment

Polish and Gold


I haven’t touched this subject yet, but it’s an important one. What is “polish”? It’s the 20% of the game that takes 80% of the time. It’s the fine details that makes the app go from “Meh” to *Whistles*. Here … Continue reading

Posted in Designer Diary | Tagged , | Leave a comment

Returning from Winter Vacation


Something I like about vacations is when I get back I’ll have a fresh new perspective on the game I’m working on. It’s like I get a hindsight preview. The game we’re working on now, codenamed ‘All In’, has benefited … Continue reading

Posted in Designer Diary | Tagged , , | Leave a comment

U-Turns


Last week Loopycube did an entire about face and decided to make a different 3rd game than I was expecting. The day I’d normally blog about designing games was spent talking about this new idea. Luckily, this new game is … Continue reading

Posted in Designer Diary | Tagged , , | 2 Comments

Prototypes: Seeing the potential with very little


This week we finished a very quick prototype to see if the game play for “Game #3” has any potential for being fun. A simple prototype; all the ‘action’ in game isn’t actiony yet and for the most part it’s … Continue reading

Posted in Designer Diary | Tagged , , , | Leave a comment

Sharing: When and to whom?


When you share your ideas depends completely on your audience. If you’re like me and have bosses, they want to know about the game they’re paying you to make pretty early. Fans of your company always want sneak peeks, so … Continue reading

Posted in Designer Diary | Tagged , , | Leave a comment

Game Ideas: The Good, The Bad, and the Unreasonable


Every time an idea comes to me I write them down, but just before the end of developing a product we go through an idea round up of sorts. I spend days of creative energy looking for inspiration for game … Continue reading

Posted in Designer Diary | Tagged , , , , | Leave a comment

Designer Diary: Introduction


Welcome to Loopycube’s Designer Diary. Every week a Loopycubian will be writing about what they tackled this week. Likely most of this series will be from my point of view and I’ll be talking about game design and how we … Continue reading

Posted in Designer Diary | Tagged , , , , , | 1 Comment

Artificial Intelligence – How to make Bots think.


Any simulation, any hypothesis on how real players would react in a given situation, or any assumptions we make would make the bots feel less like an everyday Joe and more like C3PO, a clunky mechanical substitution for a real person. Continue reading

Posted in Uncategorized | Tagged , , , | 1 Comment