Monthly Archives: November 2011

Prototypes: Seeing the potential with very little


This week we finished a very quick prototype to see if the game play for “Game #3” has any potential for being fun. A simple prototype; all the ‘action’ in game isn’t actiony yet and for the most part it’s … Continue reading

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Sharing: When and to whom?


When you share your ideas depends completely on your audience. If you’re like me and have bosses, they want to know about the game they’re paying you to make pretty early. Fans of your company always want sneak peeks, so … Continue reading

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Game Ideas: The Good, The Bad, and the Unreasonable


Every time an idea comes to me I write them down, but just before the end of developing a product we go through an idea round up of sorts. I spend days of creative energy looking for inspiration for game … Continue reading

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Designer Diary: Introduction


Welcome to Loopycube’s Designer Diary. Every week a Loopycubian will be writing about what they tackled this week. Likely most of this series will be from my point of view and I’ll be talking about game design and how we … Continue reading

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