-
Recent Posts
Archives
Loopycube
Tag Archives: Game Design
The Can of Worms
Unfortunately this week we opened a large can of worms. After a few hours of playing I was able to bust the 64bit limit of All In’s scoring system… again. Can of Worms (at least in our office) are the … Continue reading
Returning from Winter Vacation
Something I like about vacations is when I get back I’ll have a fresh new perspective on the game I’m working on. It’s like I get a hindsight preview. The game we’re working on now, codenamed ‘All In’, has benefited … Continue reading
U-Turns
Last week Loopycube did an entire about face and decided to make a different 3rd game than I was expecting. The day I’d normally blog about designing games was spent talking about this new idea. Luckily, this new game is … Continue reading
Prototypes: Seeing the potential with very little
This week we finished a very quick prototype to see if the game play for “Game #3” has any potential for being fun. A simple prototype; all the ‘action’ in game isn’t actiony yet and for the most part it’s … Continue reading
Sharing: When and to whom?
When you share your ideas depends completely on your audience. If you’re like me and have bosses, they want to know about the game they’re paying you to make pretty early. Fans of your company always want sneak peeks, so … Continue reading
Game Ideas: The Good, The Bad, and the Unreasonable
Every time an idea comes to me I write them down, but just before the end of developing a product we go through an idea round up of sorts. I spend days of creative energy looking for inspiration for game … Continue reading
Designer Diary: Introduction
Welcome to Loopycube’s Designer Diary. Every week a Loopycubian will be writing about what they tackled this week. Likely most of this series will be from my point of view and I’ll be talking about game design and how we … Continue reading
Posted in Designer Diary
Tagged Beginning, design, development, Game Design, Introduction, iPhone
1 Comment